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Malaysian 4-Player Mahjong: How to Start a Game

Malaysian 4-Player Mahjong. Six steps to the first discard.

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Goal of the game

Be the first to build a complete hand: four sets of three tiles and one pair.

THE WINNING SHAPE1 / 6
A complete handSET 1SET 2SET 3SET 4PAIR3 + 3 + 3 + 3 + 2 = 14 tiles
1 / 1

Four sets + one pair

Each highlighted group is a set of three. The final two matching tiles form your pair.

Six steps to the first discard. Replay any step, or share its link with your table.

Goal of the game

Be the first to build a complete hand: four sets of three tiles and one pair.

  1. Four sets + one pair

    Each highlighted group is a set of three. The final two matching tiles form your pair.

Build the wall

20 stacks × 2 tiles high × 4 sides = 160 tiles.

  1. One stack, two tiles high

    TOP and BOTTOM are separate physical tiles. Together they make one stack.

  2. 20 stacks on each side

    Repeat the stack twenty times to build one wall. That is 40 tiles.

  3. Four walls, 160 tiles

    Build the other three sides. Each overhead tile marks one two-high stack.

Choose the dealer

Everyone rolls two dice. The highest total becomes East, the dealer.

  1. Everyone rolls

    Example rolls: 9, 6, 5 and 7. The highest total wins. Roll again if tied for highest.

  2. Highest total becomes East

    P3, seated on the right in this example, rolls 9 and becomes East. Any player can become East: the highest roll decides, not the seat or player number.

  3. Assign the winds

    Moving counter-clockwise from East: South, West, then North. These seats stay fixed throughout the guide.

Find & break the wall

Count players counter-clockwise from East, then count whole stacks to locate the break.

  1. East rolls 7

    Count counter-clockwise, starting with East as 1.

  2. Count 1

    East is 1. Count counter-clockwise from East.

  3. Count 2

    South is 2. Count counter-clockwise from East.

  4. Count 3

    West is 3. Count counter-clockwise from East.

  5. Count 4

    North is 4. Count counter-clockwise from East.

  6. Count 5

    East is 5. Count counter-clockwise from East.

  7. Count 6

    South is 6. Count counter-clockwise from East.

  8. Count 7

    West is 7. Count counter-clockwise from East.

  9. West’s wall selected

    7 lands on West. Use the wall in front of West.

  10. West rolls again: 3

    The selected player rolls two dice again. Add West’s 3 to East’s 7: 7 + 3 = 10. Count ten stacks to find the break.

  11. Stack 1 of 10

    Count from the selected player’s right-hand end. Count whole stacks, not individual tiles.

  12. Break here

    Separate the wall after the tenth stack. Take tiles from the live wall clockwise, starting just beyond the break.

Deal to 12

Each player takes two stacks, three times. That is four tiles per turn and twelve tiles each.

  1. Start at the break

    This is the selected wall. We will look more closely at its two physical layers.

  2. The same wall, in detail

    The selected live wall now appears as two rows. Vertically aligned TOP and BOTTOM tiles form one stack.

  3. Two stacks = four tiles

    Take top, bottom, then the next top and bottom. The four tiles move together to the player.

  4. Deal 1 / 3 · East

    East takes two stacks / four tiles. At the end of this round, everyone has 4.

  5. Deal 1 / 3 · South

    South takes two stacks / four tiles. At the end of this round, everyone has 4.

  6. Deal 1 / 3 · West

    West takes two stacks / four tiles. At the end of this round, everyone has 4.

  7. Deal 1 / 3 · North

    North takes two stacks / four tiles. At the end of this round, everyone has 4.

  8. Deal 2 / 3 · East

    East takes two stacks / four tiles. At the end of this round, everyone has 8.

  9. Deal 2 / 3 · South

    South takes two stacks / four tiles. At the end of this round, everyone has 8.

  10. Deal 2 / 3 · West

    West takes two stacks / four tiles. At the end of this round, everyone has 8.

  11. Deal 2 / 3 · North

    North takes two stacks / four tiles. At the end of this round, everyone has 8.

  12. Deal 3 / 3 · East

    East takes two stacks / four tiles. At the end of this round, everyone has 12.

  13. Deal 3 / 3 · South

    South takes two stacks / four tiles. At the end of this round, everyone has 12.

  14. Deal 3 / 3 · West

    West takes two stacks / four tiles. At the end of this round, everyone has 12.

  15. Deal 3 / 3 · North

    North takes two stacks / four tiles. At the end of this round, everyone has 12.

  16. 12 tiles each

    Three rounds complete. Everyone has twelve tiles. Next comes the special final deal.

Complete the opening hand

East takes A and E. South takes B, West C, North D. F becomes the head of the wall.

  1. The next three stacks

    Read each stack vertically: A over B, C over D, E over F.

  2. East takes A + E

    East takes the top tile of the first and third stacks: 12 → 14.

  3. South takes B

    South takes the bottom tile of the first stack: 12 → 13.

  4. West takes C

    West takes the top tile of the second stack: 12 → 13.

  5. North takes D

    North takes the bottom tile of the second stack: 12 → 13.

  6. F is the head of the wall

    F stays in the bottom layer. Normal drawing starts here. East has 14 tiles; everyone else has 13.

  7. Back to the table

    The projection changes; the wall and hands stay the same. East is ready to discard.

  8. East discards first

    East discards one tile into the centre, going from 14 to 13.

  9. Ready to play

    Play proceeds counter-clockwise: East → South → West → North.